
The Walking Dead: Betrayal
Visual dev /3D artist
Early-Stage Development: Explored and established the game’s art style and environmental lighting during the early development stages.
Asset Creation: Created key environmental assets to serve as guide models; single-handedly produced over 95% of the game’s environmental assets, including 4 map tiles, 50+ buildings (with interior designs), camera locations, and 150+ props.
Level Design: Provided innovative level design solutions for several main feature buildings.


























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