An artist with 16 years of industry experience, fundamentally rooted in Fine Art and Sculpture. I possess deep expertise in the full creative process, from initial concepts to final execution. I am proficient across a wide range of visual styles and media, with a strong commitment to and active cultivation of traditional artistic expression.
Areas of Expertise
- Traditional Media: Masterful use of traditional media, including ink, pencil, and acrylic painting.
- Foundational Skills: Expert in Fine Art, Sculpture, visual development, and traditional art instruction.
- Adaptability: Highly flexible in visual styles, capable of moving between highly realistic and stylized aesthetics.
Fine Art and Creative Practice
- Actively cultivate fine art abilities and pursue creative expression through traditional media, including ink, pencil, and acrylic.
- Artistic skills originate from a foundation in Fine Art and Sculpture, with a continuous commitment to self-taught mastery of tools and techniques.
Art Tutoring & Education (10 Years Experience)
- Ten years of experience as an art tutor, providing instruction in traditional art and foundational skills to teenagers.
- Significantly strengthened students’ artistic foundations, resulting in notable academic success.
- Mentored and prepared six students who received offers from prestigious institutions, including:
- Sheridan College (Illustration and Animation Program)
- University of Toronto (Business and Art Program)
- OCAD University (Ontario College of Art and Design)
Professional Experience (Selected Creative Projects)
While specializing in Fine Art, I leverage my extensive background in the game industry which has provided rigorous experience in visual development, concept creation, and asset production.
Studio 2D Projects: Loots.io & The Simpsons Tapped Out
- Contributed to visual development and final assets, including concept work for characters, environments, and splash images.
- Skilled in creating and conceptualizing challenging visual assets from initial concepts to final production.
Studio 3D Projects: The Walking Dead Betrayed & Project Winter
- Collaborated closely with art directors to establish game aesthetics and official style guides.
- Involved in early-stage development, contributing to visual development, concepts, and mood painting, demonstrating a strong understanding of aesthetic and environmental design.
Key Software Proficiency (As a Digital Medium)
- Photoshop, Krita
- Blender, Maya, Zbrush
- Substance Painter, 3DCoat, Marmoset Toolbags
- Unity (for scene/asset staging)
