Resume

An artist with 16 years of industry experience, fundamentally rooted in Fine Art and Sculpture. I possess deep expertise in the full creative process, from initial concepts to final execution. I am proficient across a wide range of visual styles and media, with a strong commitment to and active cultivation of traditional artistic expression.

Areas of Expertise

  • Traditional Media: Masterful use of traditional media, including ink, pencil, and acrylic painting.
  • Foundational Skills: Expert in Fine Art, Sculpture, visual development, and traditional art instruction.
  • Adaptability: Highly flexible in visual styles, capable of moving between highly realistic and stylized aesthetics.

Fine Art and Creative Practice

  • Actively cultivate fine art abilities and pursue creative expression through traditional media, including ink, pencil, and acrylic.
  • Artistic skills originate from a foundation in Fine Art and Sculpture, with a continuous commitment to self-taught mastery of tools and techniques.

Art Tutoring & Education (10 Years Experience)

  • Ten years of experience as an art tutor, providing instruction in traditional art and foundational skills to teenagers.
  • Significantly strengthened students’ artistic foundations, resulting in notable academic success.
  • Mentored and prepared six students who received offers from prestigious institutions, including:
    • Sheridan College (Illustration and Animation Program)
    • University of Toronto (Business and Art Program)
    • OCAD University (Ontario College of Art and Design)

Professional Experience (Selected Creative Projects)

While specializing in Fine Art, I leverage my extensive background in the game industry which has provided rigorous experience in visual development, concept creation, and asset production.

Studio 2D Projects: Loots.io & The Simpsons Tapped Out

  • Contributed to visual development and final assets, including concept work for characters, environments, and splash images.
  • Skilled in creating and conceptualizing challenging visual assets from initial concepts to final production.

Studio 3D Projects: The Walking Dead Betrayed & Project Winter

  • Collaborated closely with art directors to establish game aesthetics and official style guides.
  • Involved in early-stage development, contributing to visual development, concepts, and mood painting, demonstrating a strong understanding of aesthetic and environmental design.

Key Software Proficiency (As a Digital Medium)

  • Photoshop, Krita
  • Blender, Maya, Zbrush
  • Substance Painter, 3DCoat, Marmoset Toolbags
  • Unity (for scene/asset staging)